Improving the AI without forcing it: the AI will use their NFs more intelligently, pick event choices and techs better - but without forcing them always picking the same choices (either in tech or events, especially for techs). Optional Elections: Ever got annoyed about having to click the election events? Now you can choose to not get them - but it's an election, so the issues still move, and you are letting go your control over it. And the best part is that the AI clicks the event for you, so you are not interrupted every 6 years just to click an event. Now they grow a random amount per 6 years, and they can even shrink - pop demographics are not a fixed growth per year. Slavery Growth: In vanilla, slave pops don't grow. New Reforms to try and simulate important questions of the era, improved the old ones: No longer allowing slavery as a communist country, not being able to have the best healthcare system of the planet without even have researched medicine. More icons for rebels, CBs, interface, anything that can help and give more flavor. They also don't promote and poor pops will demote to Serfdom, so they will eventually eat up millions of potential craftsmen. Serf pop: These guys work as laborers and farmers, they are generally more conservative and have an abysmal literacy. Future releases plans are to include a serf pop type and reforms to represent it, other meaningful reforms for the time era, dynamic soundtrack for countries/governments/regions and a 1815 start date, as well as missing flavor and historical events. Construction of all canals, the Eiffel Tower and the Reconstruction of the Palace of Westminster were made so they take time. Vanilla bugs were fixed and old assets integrated. Most countries now have slavery and slaves and the historical number of slaves, as well as their pop composition and religion, was used when available. All in all, make the game as realistic as I can.The first release includes a vastly improved 1836 stat date country composition and a complete rework of the global slave population. Built using carefully inspected parts of the mods NNM and PDM as a base, the main aim is to correct the 1836 start date in regard to both countries and pops and to add more historical flavor to the game, while taking into account the plausible historical outcomes and the mod performance. The Victoria 2 Historical Project Mod (HPM) is a one man mod, an attempt to improve the game Victoria 2: A Heart of Darkness without changing the base game experience too much.
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